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Error fixes

Error fix

Description: Ticking entity

Learn how to diagnose and resolve the 'Ticking Entity' error on your Minecraft server. Follow our step-by-step guide to restore your world stability.

AwakeNode Team · Reviewed by Harry · Updated 15 Oct 2026

What is a Ticking Entity error?

A 'Ticking Entity' error occurs when the Minecraft server engine encounters an entity (a mob, item, or projectile) that it cannot process correctly during a game tick. When the server tries to calculate the entity's movement or logic and fails, it crashes to prevent further world corruption.

Common causes

  • Corrupted chunks or entity data.
  • Mod conflicts involving custom entities.
  • An entity trapped in a loop or an invalid state (e.g., an item frame or mob stuck in a block).

How to fix it

On AwakeNode

  1. Use the File Manager: Navigate to your server files via the AwakeNode panel. Locate the crash-reports folder to identify the specific entity or coordinate mentioned in the latest file.
  2. Remove the entity: If the error identifies a specific entity type, you can use the File Manager to delete the region file containing the entity, or use the console to kill all entities of that type if the server can stay online long enough.
  3. Contact Support: If you are unable to locate the entity or the crash persists, open a ticket via the AwakeNode Support tab. Our team can assist in identifying the problematic chunk or entity causing the loop.

On other hosts / manually

  1. Identify the location: Open the latest file in your /crash-reports/ directory. Look for the 'Entity' section to find the exact X, Y, and Z coordinates of the offending entity.
  2. Remove the entity via console: If the server boots, quickly run /kill @e[type=ENTITY_TYPE,x=X,y=Y,z=Z,distance=..5] replacing the values with those from your crash report.
  3. Edit via NBTExplorer: If the entity is persistent, download your world folder via SFTP. Use a tool like NBTExplorer to open the level.dat or specific region files to manually delete the entity data from the chunk.
  4. Check Startup Flags: If the error is caused by memory exhaustion leading to entity processing failure, ensure your -Xmx flag is set correctly in your startup script. If you are on a managed host, contact your provider to adjust these flags for you.

Questions

Will a Ticking Entity error delete my world?+

Not necessarily, but it will prevent the server from starting until the problematic entity is removed or the chunk is reset.

Can I fix this by adding more RAM?+

Usually no. Ticking entity errors are caused by logic bugs or data corruption, not a lack of memory. Upgrading your plan will not resolve the underlying entity issue.

How do I find the coordinates of the error?+

Open the most recent file inside your server's crash-reports folder and search for the section labeled 'Entity' or 'Stacktrace' to find the specific location.

Should I delete the entire region file?+

Only as a last resort. Deleting a region file will reset all chunks within that area to their original generated state, causing you to lose any builds located there.

More error fixes

java.lang.NoClassDefFoundError / ClassNotFoundExceptionLearn how to resolve java.lang.NoClassDefFoundError and ClassNotFoundException errors on your Minecraft server with our step-by-step troubleshooting guide.java.lang.NoSuchMethodError / NoSuchFieldErrorLearn how to resolve java.lang.NoSuchMethodError and NoSuchFieldError on your Minecraft server by identifying version mismatches and plugin conflicts.Exception in server tick loopLearn how to diagnose and resolve the 'Exception in server tick loop' error on your Minecraft server with our step-by-step troubleshooting guide.java.net.SocketException: Connection resetTroubleshoot the java.net.SocketException: Connection reset error on your Minecraft server. Learn how to diagnose network and client-side issues.

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